![]() It shifts the simulation from abstract data-crunching to the visible, real-time interactions of thousands of individual Sims, cars, residences, businesses, factories, and everything else you might find in a city. SimCity does that too, but with a drastically different method. ![]() ![]() Will Wright's 1989 original and every Maxis-developed SimCity that came after are about the same thing: building and simulating cities. SimCity is the series' greatest technical achievement. After over a week of building, smashing, and rewiring SimCity's machines to figure out how they work, they still surprise me. ![]() They churn through endless feedback loops, feeding Sims into swirling cause and effect eddies that produce money, goods, happiness, and growth. At their greatest scale, SimCity's cities are self-powering machines with hundreds of thousands of moving parts. ![]()
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